![]() ![]() That is why I jump the gun saying you are going to get more support in here in this forum, with Mike Green and plenty of others that are more diverse and knowledgeable about how to use 3D and 2D with Moho. Someone just post recently asking for a 3D solution to Moho specifically stating how to do it in a 3D program, and the solution was deleted, and I saw no policy stating that it had to be Moho only. When I offer a 3D solution I opt to show Blender or any other free sources. Plus there is more talent that are more fully explore in using other option. The Spanish version of Moho Pro is going to be your best bet in finding combo solution, and they are accommodating to using English. ![]() I have no problem with that, but if the 2 up above going to recommend going to that facebook page are going to be disappointed for finding solution of mixing 3d and 2d at their site. or use sequence image export from Moho into blender. Moho has a FBX export option that blender can read. I would even recommend trying to export asset from Moho into Blender. Even tho you have that option to render toon from poser plugin for Moho, I would still advise not to use it for the same reason of bogging your system down, and very long render time. ![]() Even Poser have a pretty good toon option export with their latest version. depending on your 3D software and you probably know that. To get the toon look in a 3D software I would use higher setting for luminosity and Diffuse. Moho is a fantastic compositor for that, like Adobe After effect. I would make sequence images for each render project from your 3D software and import that into Moho. That being said Moho tend to get bog down if you import too much 3D object into the program, it slows down render time, takes up so much memory that it tend to crash as well. They tend to be Moho purist, the Spanish group tend to be more helpful and encouraging for good tips, plus they do have many English speaking support members that are extremely accommodating, and avoid silly software war drama. Anyone who offers a 3D solution in that group will be deleted. I gotta warn you that Moho Pro FB isn't very friendly to those using other software especially 3D software combining with Moho. (the video came straight from anime studio, no after effects were used) I wish I can figure out how to get stroke lines on my model the first part is with the toon shader on in anime studio and the second part is without any I just uploaded a video showing a quick example of removing the shading. I found that adobe after effects does a good job with adding lighting, I remove the shading of an object and then export the animation video, import that video into after effects and add the lighting effect there, you will be impressed at how well it works. in the layers settings, go to the 3D tab and under shading select none, you will have to manually draw your shadows over top your 3d objects animation though. The lighting may be a easy fix for you, im not very experienced in anime studio but I think if you disable the objects shading then you will not have any light shading effect on the model. ![]() How did you manage to get the texture into moho? is there anything I can do to get strokes onto my 3d model in anime studio? Is it possible to simply draw my strokes onto the base mesh itself inside blender so that those strokes will carry over into anime studio? but without those strokes the model does not look right. with the proper settings, I can make the 3D object look nearly just like a hand drawn 2D image. See, the reason why I need the texture is because I draw its strokes inside blender, the model mesh is just a solid grey without any strokes. obj file and the texture image inside the same folder but anime studio refuses to to import any texture with the obj file. obj file, I even manually copy the texture PNG image and manually place the. with blender, when ever I export a obj file, it exports a. the problem is that the model gets imported into anime studio with its base grey mesh and does not import the textures of the model. This makes animation a breeze when comparing it to drawing out each scene frame by frame. I wish to rig those models inside anime studio so that I can animate them ( I figured out a way to do this, If I chop up each joint/body part into individual pieces inside blender and then import each body part into anime studio as a single object then I am able to bind each body part together while allowing me to freely manipulate each body part independently of each other.) Hello, so my intention is to create 3D models inside maya/blender and then import those models as. ![]()
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